Exhibition SS18: from POINT to PAPER
STUDIO
GREG LYNN
The reconstruction of prehistoric caves dates back to a
long history of showcasing these precious spatial artifacts to a wider public.
It not only brings
in questions of design methodology but also spatial architectural problems relating to notational systems, data representation,
geometry, ornament, structure and assembly logic.
Studio Lynn (Architekturentwurf 2) was exploring the idea of
reproduction from within the disciplinary concerns of architecture. Working with new technologies for assessing information
(LIDAR scan), processing (high density point clouds) and translating information (simulation tools – Karamba) the ideas was
not to literally reproduce, but through a series of constraints work with information at the intersection between digital
and physical. And finally to spatialize those investigations and turn them into physical form, using Augmented Reality in
the context of construction.