Neuromatic Game Art: Critical play with neurointerfaces
Project lead: Margarete
Center Research Focus
Austrian Science Fund (FWF): AR 581 Programm zur Entwicklung und Erschließung der
Wider arts-based research context / theoretical framework
Game Art currently undergoes a rush of presence and importance in the context of artistic research, as it informs methods
of insight and experiments. This happens at the same moment as new mobile interfaces linking body, brain, and electronic networks
become available in a subtly gamified world. Ludic Theory, the concept of Flow, and the transformative potential of play will
serve as theoretical frameworks for a series of publicly performed artistic experiments evolving around neurointerfaces.
Hypotheses / research questions / objectives
According to our hypothesis the everyday
availability of neurointerfaces will create new dimensions of social and ethical questions reaching from of privacy and surveillance
to self-optimization, but will also carry the potential for new forms of creativity and interaction. As arts-based research
question we take up the challenge to critically evaluate neurointerfaces as technological devices of potential everyday use.
Our research objective is the creation of a new form of experimental game art – the neuromatic one – to contribute new knowledge,
awareness, and resilience, and to elucidate ethical questions, possibilities and limitations of technologies that intrude
the individual brain and to ultimately change self-optimization into self-expression.
In a series of staged and performed artworks informed by Game art, concepts of Flow and play,
we will create a hybrid interplay and inquiry of questions around personal data and brain measurement informed by the neuroscientific
research and techno-philosophical discourse that accompanies the project. By artistic re-engineering neurointerfaces will
be transformed from intrusive measurement devices into participative and creative tools.
originality / innovation
The present project constitutes a unique, original, and urgently needed critical
but playful artistic examination of an emerging technology. The prototypes and artefacts of our research, a new innovative
form of modified playful neuromatic devices, will be the seed for further artistic and philosophical use.
staff involved in the project
The highly transdisciplinary project is carried out by five experienced
researchers from complementary fields. The leading roles are held by artistic researchers. Margarete Jahrmann is an experienced
artist, professor in the artistic research PhD program at Angewandte Vienna and in Game Arts at the Zurich University of the
Arts. Ruth Schnell is a leading media artist and holds the chair for Digital Arts, Angewandte Vienna. The techno-philosophical
research line is led by Mark Coeckelbergh (University of Vienna). Stefan Glasauer (Brandenburg University of Technology Cottbus-Senftenberg)
guides the neuroscientific research. The group will be complemented by several young emerging artists and researchers.