Fluid Bodies - casting without formwork
Institute of Architecture
Today’s design dilemma is a technological gap between sophisticated software models and the ability
of materializing those models into reality. Complex shapes are ‘easily’ drawn in computer software, but are very quickly constrained
when it comes to building them in real world, at a scale 1:1 in a reasonable budget. Today there is an exploding world of
virtual design strategies at our disposal, to create more efficient structures, explore new formal behaviors or aesthetics
and simulate forms under given forces, but without a creative building industry to follow and fabrication strategies that
keep up, those designs will only develop in the realm of digits and desire. ‘Fluid Bodies’ addresses those desires and channels
them on to a widespread building material: concrete.
Concrete is solid, yet at its very origin it is a fluid building
material that can take on every imaginable body and shape. The aim is to empower processual casting methods and to establish
an alphabet of fluid bodies, that explores this simple but radical paradigm, and allows to explore volumetric formations by
means of casting experimentation. By crossing between disciplines like architecture, fashion design, structural design and
sculpture the goal is to compile a series of methods, and produce an array of casted prototypes that reach from small scale
models to larger objects and explore alternative ways of producing, orchestrating shaping & reinforcing cast forms. We
thereby challenge conventional formwork concepts and locked material assumptions with a transdisciplinary approach.