Focus Scientific Research


Head: Ruth Mateus-Berr
Research associate: Luise Reitstätter
Technical concept and implementation: fluxguide GmbH

Institute for Art Science and Art Education
Department: Didactics of Art, Textile & Design
A project by fluxguide GmbH and the department Didactics of Design, Art and Textile at the Institute for Art Sciences and Art Education of the University of Applied Arts Vienna in cooperation with MAK – Austrian Museum of Applied Arts / Contemporary Art and watchado GmbH.

Supported by Vienna Business Agency

Duration: March 2016 – February 2017

The research and development project personal.curator analyzes the use of latest technologies in the museum field and the inherent opportunities for art education. Specifically, the project focuses on wearables meaning those devices that are worn directly on the body, as for instance watches, wristbands or glasses. The central research question “How can the individual museum experience be enriched through the use of wearables?” guides the annual research and development process in conjunction with technological, didactical and museological expertise. An early involvement of museum stakeholders and intended users, through the methods of Design Thinking and Thinking Aloud as well as participant observation, guarantees a productive, iterative development cycle. The result is an intelligent education solution for visitors based on indoor localization and a customized museum application for smartwatches. The advantage over other educational media, as for instance common multimedia guides, on the one hand rests upon the context-sensitive location of content that enables spatially situated narratives on selected spots with different object combinations. On the other hand the application profits from being technologically discrete as watches are worn rather than just held and their manual handling is reduced to a minimum – a relevant issue for people with limited function of their locomotor system. Consequently, the project goal is conceptualized as transmedial storytelling that skillfully interacts between individual needs of visitors, the spatial logic of the exhibition as well as analogue and digital objects.