Organized by the PIXELvienna team to foster networking in computer graphics, animation, games,
film and digital arts in collaboration with the University of Applied Arts Vienna.Online and free
– More information and streaming link: www.pixelvienna.com
thirteenth edition of the PIXELvienna will take place November 20-22, 2020. PIXELvienna 13 has the motto “Coming of age (in
difficult times)”. On Friday, we are looking forward to meeting the founders of the Cabeza Patata Character Design Studio,
creative visionary VFX designer Erin Sarofsky from Chicago, local motion designers and illustrators Maria Kontradieva &
Barbara Mitterer, and Matt Ward. Furthermore, there will be the amazing opportunity to get feedback on your portfolios by
art directors Heri Irawan and Brian Main.
The opening day ends with
the best entries to our international call for the PIXELvienna Animationfestival at 8 p.m., showing a selection curated by
The second day of PIXELvienna 13, feature film character designer
Thorsten Schrank will answer our questions, director and character designer Tobi Trebeljahr
will give valuable insights into his workflows with Blender’s Grease Pencil, the founders of Polarfux
share their passionate motion design and animation approaches, Peter Mindek will introduce molecular real-time
scientific visualizations, Hector Moran shares his 2D to 3D workflow and Thomas Moor talks
about his stunning digital paintings and illustrations.
Sunday, November 22nd, 2020, will be a
recap of the previous conference days. Streaming highlights will be available one more day..
the conference, there will be an online exhibition in cooperation with the University of Applied Arts Vienna
titled “Corona and Climate Change” with distinct contributions at the PIXELvienna website.
is the Austrian Conference on Computer Graphics, Animation and Games taking place every autumn in the beautiful city of Vienna.
The event offers talks and workshops with international professionals from the divergent and broad field of computer graphics.
Our goal is to connect people, give insights and showcase inspirational practitioners.
we will not be able to hold our event on-site, this means the conference will take place online. Nevertheless, we will stream
from this year’s partner location, the University of Applied Arts Vienna, and there will be possibilities to communicate live
with the speakers and the PIXELvienna organizers. Being an international event, the official conference language is English.
2006, PIXELvienna Society has featured well-known national and international professionals from the fields of computer graphics,
computer games and computer film to present their work. In the past years, artists, producers, and directors from
various backgrounds shared their passion and knowledge. In the past attendees could directly meet successful and well-renowned
field specialists on-site such as Lindsey Crummett (WETA Workshop Hobbits), Fraser McLean (Disney veteran), Andreas
Deja (Disney animator), Bruno Bozzetto (Legendary Italian animator), Simone Kesterton (Daedalic Entertainment), Harald Siepermann
(Disney character designer and animator), Christian DeVita (Storyboard artist and director), David Burgess (Animation supervisor),
Jakob Schuh (Academy Award nominee), Eric Goldberg (Legendary animator and director), Eric Towner (Robot Chicken), Colin Graham
(AAA Game Art), David Luong (Cinematic video game artist), Ralf Habel (Multiple VFX Awards rendering at Pixar), Lee Stringer
(VFX supervisor Star Trek), Christophe Hery (shading Pixar), Albert Hastings (CG supervisor VFX VR) and many more…
is entirely organized and operated by a team of volunteers who work all year to make the conference an unforgettable experience
for all attendees. From the community for the community!