aims to investigate, simulate, and predict contemporary spatial occupation patterns in social spaces in order to understand
and develop the performance criteria that interactively link these spaces, their interiors, and their users.
research ambition at hand is to develop a method of architectural design that generates spatial environments with high social
performativity. The cross-disciplinary approach combines elements from digital crowd simulation, spatial statistics and computer
graphics with the aim of developing an explicit design process, that understands contemporary spatial organisations as coherent
systems of signification without relying on the familiar codes found in the existing built environment.
will present the latest research and put concepts, methods and resuts up for discussion. With Patrik Schumacher, Robert Neumayr,
Josip Bajcer, Mathias Fuchs, Tyson Hosmer, Soungmin Yu & Sobitha Ravichandran, Uli Blum & Philipp Siedler
The research is supported by the FWF's PEEK funding program.