Teachers and Employees

Kayali, Fares Priv.-Doz., UL, Dipl.-Ing. Dr.techn.

Kontakt
Standort: Vordere Zollamtsstraße 7 4. St.
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E-Mail:
Organisationseinheiten:
documents/publications
articles
A proposed framework for the collection of health-related data from Serious Game 2017
Game-based Rehabilitation for Myoelectric Prosthesis Control 2017
Design Considerations for a Serious Game for Children after Hematopoietic Stem C 2016
Learning, Gaming, designing: Using Playful Participation to Create Learning Game 2016
Design Principles for Social Impact Games 2015
Du bist dran! Spielerisch die Welt verändern? Eine qualitative Längsschnittstudi 2015
chapters
Sparkling Games - Die Gestaltung von Lernspielen zu Themen aus Informatik und G 2017
Level Design Practises in Independent Games 2016
Co-Designing Avatars for Children with Cancer 2015
Internet Games: Games for Change? 2015
Serious Beats: Internetnutzung und Freundschaftsstrukturen von jungen MigrantInn 2014
Playing Ball - Fan Experiences in Basketball Videogames 2013
general documents/publications
Design Implications for Technology-Mediated Audience Participation in Live Music. (Conference Proceedings). (Author), Finnland. 2017
Ethical Considerations for Designing Technology for People with Dementia. (Conference Proceedings). (Author), Österreich. 2017
Ethical Considerations for Designing Technology for People with Dementia. (Conference Proceedings). (Author), Österreich. 2017
Increasing motivation, effort and performance through game-based rehabilitation. (Conference Proceedings). (Author), Österreich. 2017
Not another Z piece!" Adaptive Difficulty in TETRIS. (Conference Proceedings). (Author), Österreich. 2017
Playful Technology-Mediated Audience Participation in a Live Music Event. (Conference Proceedings). (Author), Niederlande. 2017
A Reflection of Game-based Learning Approaches for Secondary School Students. (Scientific Publication). (Author), Österreich. 2016
A Serious Game to Further Cultural Diversity. (Scientific Publication). (Author), Niederlande. 2016
Identifying Learning Contents in Commercial Games. (Scientific Publication). (Author), Österreich. 2016
It’s ‘Your Turn!’ Effects of a cooperative social impact game on young Viennese. (Scientific Publication). (Author), Österreich. 2016
Recommendations for Games to Increase Patient Motivation During Upper Limb Amput. (Conference Proceedings). (Author), Spanien. 2016
Sensing the Audience. (Scientific Publication). (Author), Kanada. 2016
Sparkling Games. (Scientific Publication). (Author), Österreich. 2016
TMAP Design Cards for Technology-Mediated Audience Participation. (Conference Proceedings). (Author), USA. 2016
Talking about Myself - Playful Inquiry into an Absent Life World. (Conference Proceedings). (Author), USA. 2016
Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Fre. (Conference Proceedings). (Author), Niederlande. 2016
Usability and Fun of the INTERACCT Client. (Conference Proceedings). (Author), Ungarn. 2016
Using Games to Train Myoelectric Prosthesis Control. (Scientific Publication). (Author), Niederlande. 2016
YourTurn! Designing for Diversity. (Scientific Publication). (Author), Österreich. 2016
Educating secondary school teachers in game design and game-based learning.. (Conference Proceedings). (Author), Wien (Österreich). 2015
INTERACCT: Remote Data Entry System with Game-Elements for young Leukaemia Patie. (Conference Proceedings). (Author), Boston (USA). 2015
Participatory Game Design for the INTERACCT Serious Game for Health. (Conference Proceedings). (Author), Österreich. 2015
Serious Game Scores as Health Condition Indicator for Cancer Patients. (Conference Proceedings). (Author), Österreich. 2015
A Case Study of a Learning Game about the Internet. (Conference Proceedings). (Author), Österreich. 2014
A Participatory Game Design Approach for Children After Cancer Treatment. (Conference Proceedings). (Author), Österreich. 2014
INTERACCT: Serious Game Performance as Medical Condition Indication. (Scientific Publication). (Author), Österreich. 2014
Lebensnetz - Entwicklung eines Computerspiels zur Demenzprevention. (Conference Proceedings). (Author), Österreich. 2014
Mobile Technology and Museum Education for Schools Theory, Study Results & Use C. (Conference Proceedings). (Author), Polen. 2014
Social play for integration. How Viennese teenagers with different ethnical back. (Conference Proceedings). (Author), Österreich. 2014
Using Explorative Design to Develop Health Game Concepts. (Scientific Publication). (Author), Österreich. 2014
Using Online Games in Transport: Grr-Grr-Bike Case Study. (Conference Proceedings). (Author), Washington D.C. (USA). 2014
Elements of Play for Cognitive, Physical and Social Health in Older Adults. (Conference Proceedings). (Author), Slowenien. 2013
From Research to Design-Sketching a Game to Trigger Reminiscence in Older Adults. (Conference Proceedings). (Author), Slowenien. 2013
Persuasion and Play - Towards an Augmented Reality Exhibition Interface. (Artistic Book/Catalogue). (Author), Nürnberg (Deutschland). 2013
Play and Artistic Exploration. (Conference Proceedings). (Author), Wien (Österreich). 2013
Designing interactive audience participation using smart phones in a musical per. (Conference Proceedings). (Author), Ljubljana (Slowenien). 2012
Intersections of identities in Europe’s Turkish Immigration Youth: Questions of. (Conference Proceedings). (Author), Spanien. 2012
New Media, Hip Hop, and Young Migrants: Social Capital, Entertainment and Politi. (Conference Proceedings). (Author), San Diego (USA). 2012
Young, Female and Turkish in Europe Today: Questions of Ethnicity, Gender, Clas. (Conference Proceedings). (Author), USA. 2012
YourTurn! The Video-Game. (Online Newspaper Article). (Mention), Wien (Österreich). 2012
Alternate Reality Games: Persuasion in Context. (Conference Proceedings). (Author), Wien (Österreich). 2011
Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game. (Conference Proceedings). (Author), Hilversum (Niederlande). 2011
Serious Beats: Transdisciplinary research methodologies for designing and evalua. (Conference Proceedings). (Author), Hilversum (Niederlande). 2011
exhibitions
YourTurn! The Video-Game 2012
conference contributions
Breaking The Wall 2017
Compliance in Rehabilitation, Therapie und Prävention 2017
Die Digitalisierung der Zukunft – Ein Blick über den Tellerrand 2017
How to Design for Long-Term Engagement in Games for Health 2017
MINT-Förderung im Projekt Sparkling Instruments 2017
Playful Interfaces for Audience Participation and Artistic Expression in Musical 2017
Promoting Mobility in Way-Key 2017
The Art-based Research Project Breaking The Wall 2017
Abstracting Music to Game Mechanics, Abstract and Talk 2015
Game Design for Social Impact 2015
Gaming Preferences of Children and Young Adolescents with Cancer 2015
Long-time motivation strategies in games for health 2015
Towards Bridging The Gap In A Musical Live Performance 2015
Audience Creativity as Core Game Mechanic of a Social Impact Game 2013
Digitale Spiele zwischen Kunst und Mainstream: Gestaltung und Produktion 2013
Lebensnetz 2013
Play and Artistic Exploration 2013
Reminscence and Play - Designing a Game to Prevent Cognitive Decline 2013
What do the movie Inception and Alternate Reality Games have in common? 2013
A Facebook Game for (migrant) teenagers’ communication and social integration in 2012
Designing for Social Impact. How the social network game YourTurn! furthers inte 2012
Games4Resilience 2012
Interacct – Integrating Entertainment and Reaction Assessment into Child Cancer 2012
Landspotting: Social gaming to collect vast amounts of data for satellite valida 2012
Multikulturalität, Integration und jugendliche Lebenswelten in Wien 2012
Positive Impact Games 2012
Promoting inter-ethnic social networks: 2nd generation migrants and majority Aus 2012
Sharing Music – playing life. Young Viennese 2nd generation migrants playing a c 2012
YourTurn! Designing a Music Game for Social Impact 2012
Fuck the magic circle! Do we need game ethics? 2011
Independent game design and tactics of persuasion 2011
Serious Beats. Eine Analyse der integrationsstiftenden Potenziale von sozialen 2011
Socially integrative effects of Online Social Games on young adolescent migrant 2011
functions & practice
general functions & practice
Tools to support self-determined mobility for people with dementia 2017
Positive Impact Games 2012
festivals
Breaking The Wall - Interactive Sound Performance 2017
Breaking The Wall - Interactive Sound Performance 2017
sculptures
AAA Profiler 2017
AAA Profiler 2011
film/video
Play and Prosume 2013